bedgar
Clockwork Goblin
Posts: 1
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Post by bedgar on Jan 18, 2013 3:40:37 GMT -5
Hi, I'm planning a Weird War scenario to use these miniatures in Flames of War and thought I'd share my ideas with you guys. All comments and feedback welcome. - 4+ save (less men per base and less agile)
- Bullet-proof - Firepower test required to kill
- Only pinned by two kills rather than five hits
- No RoF penalty for moving (stable firing platform)
- Skill test required to cross very difficult terrain
- Cause 'tank terror' to infantry
- May save against hits from infantry in assault with top armour 0. Save against tank hits in assault on 4+
Zombies;
- Conscript Infantry
- Always start in ambush
- No ranged attacks
- May not 'move at the double'
- May not be pinned, do not take morale or motivation tests
- Firepower test required to kill with shooting
- Fear - Defender must reroll successful counter attack tests
- Infection - Any team killed by Zombies in assault may be replaced with a Zombie stand at the end of the phase on a 4+
Light Mech;
- Slow tank unit (8" move)
- Walker - Does not take bog tests except in swamps
- Claw - May assault other tank units at TA 4. Makes two attacks against infantry in assault
- Ignores bailed out hits, but may not defensive fire in the same turn as taking a bailed out hit
- Armour 4/4/2, weapons vehicle MG and .50cal
Let me know what you think
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Post by CG_Minis on Jan 18, 2013 15:29:53 GMT -5
Hi bedgar. Love the ideas, especially the zombie infection rule. Let us know how they play and perhaps we can formalise the rules after some play testing on the main website.
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